Charles Reid
Creative Artist, Thinker, and Leader
My career as a creative artist has spanned almost 20 years. Through unexpected twists and turns, I have been lucky enough to work in several distinct fields. Please choose from the options below to see samples of my work.
“As creative director at Thrust Interactive, Charles performed highly in all areas. Charles’s biggest strength is being able to utilize and develop his team fully. Charles is excellent at making use of their strengths and helping them strengthen their weaknesses. He utilizes their collective ideas, cultivates them, and produces wonderful collaborative pieces of work. The process by which he does this also builds leadership and confidence within the team. Charles’s team learns how to create fun, entertaining, and engaging material, but they also learn how to lead, collaborate, challenge themselves, and grow.”
Toby Fifer
President & COO @ Thrust Interactive

“I worked with Charles as a lead developer while he was Creative Director at Thrust Interactive. Our two teams collaborated closely to develop numerous products with the highlight being the educational mobile game Hemonauts. Due to Charles’s leadership as a designer, artist and animator, the Thrust team was able to build the best game I’ve seen them build in my 7+ year tenure.
Charles was always receptive to feedback and was willing to work around any technical limitations or challenges. Because of this I wholeheartedly endorse him as a creative, and hope to have the opportunity to work with him again in the future.”
Kyle Bolton
Former Director of Development @ Thrust Interactive